Specialization Options

Adventure Skills
  Essence of Life  "Increase Essence of Life uses without the need for Essence Shard discovery." "Total max from all sources: 25"  Cost per Rank: 1  Total Ranks: 15 

  Philosopher's Pact  "Increases Spell Power by 5." "Does not apply to OnHit spells."  Cost per Rank: 1  Total Ranks: 50 

  Pack of Hunters </dt> "Summoned creatures have their health increased by 2%." "This does not apply to Henchmen."  Cost per Rank: 1</dd>  Total Ranks: 50</dd> </dl>

  Roughneck Miner </dt> "Mining returns are increased by 2%."  Cost per Rank: 1</dd>  Total Ranks: 50</dd> </dl>

  Master Herbalist </dt> "Foraging and Harvesting returns are increased by 2%."  Cost per Rank: 1</dd>  Total Ranks: 50</dd> </dl>

  Treasure Hunter </dt> "Increases the Item Power of found weapons and armors by +5"  Cost per Rank: 5</dd>  Total Ranks: 1</dd> </dl>

<dl> <dt> Predatory Adrenaline </dt> "Increases the frequency of Regenerative healing by 0.5s." <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 12</dd> </dl>



General Battle Skills
<dl> <dt> Shield Bash </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increases Shield Bash damage by 1%.

<dl> <dt> Lash </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increases Lash damage by 1%.

<dl> <dt> Wild Swings </dt> "Increases Double Swing damage and decrease the cooldown by 50%." <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Zephyr Stance </dt> <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> <dd> Cost per Rank: 50</dd> <dd> Total Ranks: 1</dd> </dl>
 * Wind Runner: Zepher Stance provides two bonus attacks per round.
 * One With the Wind: Passively gain the benefits of Wind Runner after consuming a meal or resting at a Campfire.

<dl> <dt> Drawing Slash </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increases Drawing Slash damage by 1%.

<dl> <dt> Draw: Still Meadow </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increases Draw: Still Meadow damage by 1%.

<dl> <dt> Master of Deflection </dt> "Parry Stance provides and additonal layer of Shield AC." <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Vorpal Blades </dt> "''Increase the base damage of Ethereal Strike." <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 5</dd> </dl>

<dl> <dt> Executioner's Edge </dt> "''Increase the base damage of Chopping Block." <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 5</dd> </dl>

<dl> <dt> Draw: Frostfire </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 5</dd> </dl>
 * Damage Increase: Increase Frostfire damage by 1%.
 * Freezing Sheen: Draw: Frostfire freezes the target for an additional 2 seconds per point.



Barbarian
<dl> <dt> Savage Fury </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increases Savage Strike damage by 1%.

<dl> <dt> Numb Skin </dt> "Double the effects of Pain for Pleasure." <dd> Cost per Rank: 10</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Preparation: Rail Winds </dt> "Reduces the Barbarian level requirement of Rail Winds." <dd> Cost per Rank: 10</dd> <dd> Total Ranks: 2</dd> </dl>



Bard
<dl> <dt> Morose Song </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increases Morose Song damage by 1%.

<dl> <dt> Screeching Song </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increases Screeching Song damage by 1%.

<dl> <dt> Smooth Jive </dt> "Increase the duration of Upbeat Melody's regen by 50%." <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Serene Serenation </dt> <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 10</dd> </dl>
 * Preperation: Serene Serenation Reduces the Bard level requirement of Serene Serenation.



Fighter
<dl> <dt> Thresh </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 1</dd> </dl>
 * Damage Increase: Increase Thresh damage by 1%.
 * Wide Arc Thresh Doubles Thresh's range.

<dl> <dt> Three-Point Strike </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 10</dd> </dl>
 * Damage Increase: Increase Three-Point Strike damage by 1%.
 * Preparation: Three-Point Strike Doubles Thresh's range.

<dl> <dt> Murderous Intent </dt> "Decrease Target Weakness cooldown by 50%" <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Preparation: Thousand Blades </dt> "Reduces the Fighter level requirement of Thousand Blades." <dd> Cost per Rank: 10</dd> <dd> Total Ranks: 2</dd> </dl>



Monk
<dl> <dt> Martial Style </dt> Still Footing <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd>
 * Still Fist: Still Fist is guaranteed to start a combo.

Monk Kick <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd>
 * Damage Increase: Increase Flying Monk Kick's damage by 1%.
 * Impact Shock Flying Monk Kick has a 50% chance to Knockdown enemies.

Flowing Fist <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Flowing Fist damage by 1%.



Rogue
<dl> <dt> Master Trapper </dt> "Setup time for Automated Traps is significantly reduces in exchange for a one round cooldown" <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Shiv </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 5</dd> <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>
 * Glass Knife: Increase the base damage of Shiv.
 * Deep Knife: Shiv's stun duration is extended to 6 seconds. Slightly increases Shiv's cooldown.

<dl> <dt> Backhand Blade </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Backhand Blade damage by 1%.

<dl> <dt> Pigstick </dt> "Increase the base damage of Backstab." <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Preparation: Choke Cord </dt> "Reduced the Rogue level requirement of Choke Cord" <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 10</dd> </dl>



Sorcerer & Wizard
<dl> <dt> Cold Apathy </dt> "Increase the effect of Curse: Apathy to 50%." <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Ice Burst </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Glacial Burst damage by 1%.

<dl> <dt> Putrid Acid Rain </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Putrid Acid Rain damage by 1%.

<dl> <dt> Leeching Thorns </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Leeching Thorns damage by 1%.

<dl> <dt> Magic Barrier </dt> "Epic Mage Armor provides 1 AC per Sorcerer/Wizard level." <dd> Cost per Rank: 20</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Seer's Warding </dt> "Epic Warding provides 1 Damage Soak per Sorcerer/Wizard level." <dd> Cost per Rank: 20</dd> <dd> Total Ranks: 1</dd> </dl>



Druid & Shifter
<dl> <dt> Feral Maul </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Feral Maul damage by 1%.

<dl> <dt> Thorn Whip </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>
 * Damage Increase: Increase Thorn Whip damage by 1%.
 * Gripping Vines: Thorn Whip applies a one round entangle.

<dl> <dt> Elemental Burst </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Elemental Burst damage by 1%.

<dl> <dt> Conjure Tornado </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> <dd> Cost per Rank: 10</dd> <dd> Total Ranks: 2</dd> </dl>
 * Damage Increase: Increase your Tornado's damage by 1%.
 * Preparation: Conjure Tornado: Reduces the Druid level requirement of Conjure Tornado

<dl> <dt> Endless Storm </dt> "Decrease the cooldown of Raging Storm by 50%" <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Preparation: Razor Winds </dt> "Reduces the Druid level requirement of Razor Winds" <dd> Cost per Rank: 10</dd> <dd> Total Ranks: 2</dd> </dl>

<dl> <dt> Preparation: Guardian Shape </dt> "Reduces the Druid level requirement of Guardian Shape" <dd> Cost per Rank: 10</dd> <dd> Total Ranks: 2</dd> </dl>



Ranger & Arcane Archer
<dl> <dt> Wild Stance </dt> "Increase the base damage of Wild Strike." <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 5</dd> </dl>

<dl> <dt> Fast Bola </dt> "Reduce the cooldown of Bola Toss by 1s per rank" <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 30</dd> </dl>

<dl> <dt> Arctic Shot </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>
 * Damage Increase: Increase Arctic Shot damage by 1%.
 * Frozen Splinters: Increase the slowing effect of Arctic Shot by 99%

<dl> <dt> Septic Arrow </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>
 * Damage Increase: Increase Septic Arrow damage by 1%.
 * Poison Coating: Increase the duration of Septic Arrow by 50%

<dl> <dt> Stalker's Aim </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Stalker's Aim damage by 1%.

<dl> <dt> Raking Fangs </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 10</dd> </dl>
 * Damage Increase: Increase Raking Fangs damage by 1%.
 * Preparation: Raking Fangs: Reduces the Ranger/AA level requirement of Raking Fangs

<dl> <dt> Preparation: Unleash </dt> "Reduces the Ranger/AA level requirement of Unleash" <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 10</dd> </dl>



Paladin
<dl> <dt> Holy Shield </dt> "Divine Shield provides Dodge AC equal to your full Charisma modifier. Duration is decreased from hours to turns." <dd> Cost per Rank: 3</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Tempered Stance </dt> "Increase the base damage of Tempered Attack" <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 5</dd> </dl>

<dl> <dt> Judgement Strike </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Judgement Strike damage by 1%.

<dl> <dt> Sanctify </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Sanctify damage by 1%.

<dl> <dt> Striking Light </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>
 * Damage Increase: Increase Striking Light damage by 1%.
 * Blinding Judgement: Striking Light inflicts Blindness for 30 seconds.

<dl> <dt> Purifying Call </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>
 * Damage Increase: Increase Purifying Call damage by 1%.
 * Righteous Purification: Heal for the damage dealt by Purifying Call.

<dl> <dt> Reckoning </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 10</dd> </dl>
 * Damage Increase: Increase Reckoning damage by 1%.
 * Preparation: Reckoning: Reduces the Paladin level requirement for Reckoning.



Champion of Torm
<dl> <dt> Echoing Impact </dt> "Increase the base damage of Crashing Impact" <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 5</dd> </dl>

<dl> <dt> Rapid Strike </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 10</dd> </dl>
 * Damage Increase: Increase Rapid Strike damage by 1%.
 * Preparation: Reckoning: Reduces the Champion level requirement for Rapid Strike.

<dl> <dt> Sacred Riposte </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 10</dd> </dl>
 * Damage Increase: Increase Sacred Riposte damage by 1%.
 * Preparation: Reckoning: Reduces the Champion level requirement for Sacred Riposte.



Blackguard
<dl> <dt> Night's Edge </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Night's Edge damage by 1%.

<dl> <dt> Darkhand </dt> "Increase the damage of Abyssal Grasp by 10%." <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 5</dd> </dl>

<dl> <dt> Blood Moon Arc </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Blood Moon Arc damage by 1%.

<dl> <dt> Bloody Reaves </dt> "Increase the base damage of Reave" <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 5</dd> </dl>

<dl> <dt> Guillotine </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 10</dd> </dl>
 * Damage Increase: Increase Guillotine damage by 1%.
 * Preparation: Reckoning: Reduces the Blackguard level requirement for Guillotine.

<dl> <dt> Preparation: Black Harken Blade </dt> "Reduces the Blackguard level requirement for Black Harken Blade" <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 10</dd> </dl>



Shadowdancer
<dl> <dt> Shadowstep </dt> <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 1</dd> <dd> Cost per Rank: 10</dd> <dd> Total Ranks: 1</dd> </dl>
 * Aimed Thrust: Shadowstep applies a 40 Negative Damage buff for 4 seconds.
 * Lingering Shadow: Shadowstep leaves behind a Lingering Shadow which can attack nearby enemies but cannot move. Lasts for 3 rounds.

<dl> <dt> Phantom Knife </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Phantom Knife damage by 1%.

<dl> <dt> Shadow Flare </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Shadow Flare damage by 1%.

<dl> <dt> Melding Blades </dt> "Increase the base damage of Shadow Stitch" <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 5</dd> </dl>



Assassin
<dl> <dt> Culling Strike </dt> <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>
 * Butcher's Cleave: Culling Strike's reach extends to all nearby enemies within a 5m radius.

<dl> <dt> Fan of Knives </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Fan of Knives damage by 1%.

<dl> <dt> Gutting Strike </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Gutting Strike damage by 1%.

<dl> <dt> Preparation: Thirsty Fangs </dt> "Reduces the Assassin level requirement for Thirsty Fangs" <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 10</dd> </dl>



Weapon Master
<dl> <dt> Flustered Strike </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Flustered Strike damage by 1%.

<dl> <dt> Hemorrhage </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>
 * Damage Increase: Increase Hemmorrhage damage by 1%.
 * Deep Wounds: Increase Hemorrhage bleed duration by 50%.

<dl> <dt> Steady Grip </dt> "Increase the base damage of Heavy Hands" <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 5</dd> </dl>



Palemaster
<dl> <dt> Carve </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Carve damage by 1%.

<dl> <dt> Marrow Lance </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Marrow Lance damage by 1%.

<dl> <dt> Eldritch Plague </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>
 * Damage Increase: Increase Hemmorrhage damage by 1%.
 * Dance of the Yellow King: Eldritch Plague's duration is doubled.



Red Dragon Disciple
<dl> <dt> Silver Breath </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Silver Breath damage by 1%.

<dl> <dt> Peak's Breath </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Peak's Breath damage by 1%.

<dl> <dt> Preparation: Sky Frost </dt> "Reduces the Red Dragon Disciple level requirement for Sky Frost" <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 10</dd> </dl>



Purple Dragon Knight
<dl> <dt> Dragon Talon </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Dragon Talon damage by 1%.

<dl> <dt> Sharp Tail </dt> "Increase the base damage of Piercing Tail" <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 5</dd> </dl>

<dl> <dt> Preparation: Sundering Rage </dt> "Reduces the Purple Dragon Knight level requirement for Sundering Rage" <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 10</dd> </dl>

<dl> <dt> Preparation: Draconic Coil </dt> "Reduces the Purple Dragon Knight level requirement for Draconic Coil" <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 10</dd> </dl>

<dl> <dt> Soaring Talons </dt> "Triturate's impact is increased by violent speed, causing damage to nearby enemies and bonus damage to the main target" <dd> Cost per Rank: 10</dd> <dd> Total Ranks: 1</dd> </dl>



Dwarven Defender
<dl> <dt> Smiting Hammer </dt> <dd> Cost per Rank: 1</dd> <dd> Total Ranks: 50</dd> </dl>
 * Damage Increase: Increase Smiting Hammer damage by 1%.

<dl> <dt> Preparation: Exolving Strike </dt> "Reduces the Dwarven Defender level requirement for Exolving Strike" <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 10</dd> </dl>

<dl> <dt> Preparation: Eruption </dt> "Reduces the Dwarven Defender level requirement for Eruption" <dd> Cost per Rank: 2</dd> <dd> Total Ranks: 10</dd> </dl>



Tier I
<dl> <dt> Reaching Rays </dt> "Increase Ray of Frost's multitarget reach by 5m." <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Minor Missile Storm </dt> "Magic Missile's release to nearby targets." <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Ice Spines </dt> "Ice Daggers release to nearby targets." <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>

Tier II
<dl> <dt> Melf's Acid Arrow </dt> <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> <dd> Cost per Rank: 10</dd> <dd> Total Ranks: 1</dd> </dl>
 * Pure Acid Arrow: Acid Arrow's poison duration increased by 50%.
 * Melf's Acid Barrage: A barrage of Acid Arrows strike additional nearby targets dealing instant damage. These arrows do not benefit from Pure Acid Arrow.

<dl> <dt> Electrostatic </dt> "Gedlee's Electric Loop has double AoE range and cannot be reduced by Evasion." <dd> Cost per Rank: 10</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Emberspark </dt> "Combust's duration increased by 50%" <dd> Cost per Rank: 10</dd> <dd> Total Ranks: 1</dd> </dl>

Tier III
<dl> <dt> Core Fire </dt> "Fireball damage cannot be reduced by Evasion or Saving Throws." <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Vampiric Grasp </dt> "Vampiric Touch's heal is increased by 100%" <dd> Cost per Rank: 10</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Air Channeling </dt> "Call Lightning stuns the target for one round and cannot be reduced by Saving Throws." <dd> Cost per Rank: 10</dd> <dd> Total Ranks: 1</dd> </dl>



Tier IV
<dl> <dt> Flood Creature </dt> "Drown is capable of damaging and soaking anyone." <dd> Cost per Rank: 4</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Freezing Hail </dt> "Ice Storm deals half physical and half ice damage." <dd> Cost per Rank: 4</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Tidal Light </dt> "Hammer of the Gods' damage cannot be reduced though Evasion or Saving Throws, however will no longer daze targets." <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Flowing Flames </dt> "Flame Strike's damage cannot be reduced by Evasion or Saving Throws." <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Epic Magic Weapon </dt> "Greater Magic Weapon provides Enhancement based on Cleric levels." <dd> Cost per Rank: 20</dd> <dd> Total Ranks: 1</dd> </dl>

Tier V
<dl> <dt> Blistering Winds </dt> "Cone of Cold's damage cannot be reduced by Evasion or Saving Throws." <dd> Cost per Rank: 5</dd> <dd> Total Ranks: 1</dd> </dl>

Tier VI
<dl> <dt> Harmful Intent </dt> "Harm affects multiple targets" <dd> Cost per Rank: 30</dd> <dd> Total Ranks: 1</dd> </dl>



Tier VII
<dl> <dt> Fulminating Clap </dt> "Great Thunderclap now deals damage in additon to its effects." <dd> Cost per Rank: 10</dd> <dd> Total Ranks: 1</dd> </dl>

Tier VIII
<dl> <dt> Toxic Spores </dt> "Horrid's Wilting slows enemies and damage cannot be reduced through Evasion or Saving Throws." <dd> Cost per Rank: 15</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Bigsby's Obsessive Hands </dt> "Bigsby's Clenched Fist targets multiple enemies." <dd> Cost per Rank: 40</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Sonic Boom </dt> "Mass Blindness and Deafness now also deals sonic damage." <dd> Cost per Rank: 10</dd> <dd> Total Ranks: 1</dd> </dl>

Tier IX
<dl> <dt> Cataclysm </dt> "Meteor Swarm's damage cannot be reduced by Evasion or Saving Throws." <dd> Cost per Rank: 20</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Desynchronization </dt> "Time Stop freezes time for 6 additional seconds and causes those who succumb to slowly thow from their state." <dd> Cost per Rank: 10</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Wailing Terror </dt> "Enemies who fail to succumb to Wail of the Banshee will run in terror for 12 seconds." <dd> Cost per Rank: 10</dd> <dd> Total Ranks: 1</dd> </dl>

Epic Spells
<dl> <dt> Cascading Ruin </dt> "Ruin no longer lower target Elemental Immunities, but instead deals double damage and affects multiple targets." <dd> Cost per Rank: 55</dd> <dd> Total Ranks: 1</dd> </dl>



Specialized Abilites
"The following spells and abilities can be unlocked for use by investing your Specialization Points"

<dl> <dt> Glacial Field </dt> "Flash freeze a location causing damage over time to those who remeainin the frozen field" <dd> Cost per Rank: 6</dd> <dd> Total Ranks: 1</dd> </dl>

<dl> <dt> Chriopterate </dt> "Unleash a frenzied swarm of Bloodthirsty bats, tearing apart frontal targets" <dd> Cost per Rank: 12</dd> <dd> Total Ranks: 1</dd> </dl>