New Player Information

Welcome to Whispers from the Abyss
This page will act as a collection of specific changes to the ways Whispers differs from standard NWN and a general introductory guide for new players.

First Steps
Use the Player Token in your inventory or the Crafting Skills selection in the radial menu. ''Choose Character Options and set your Subrace to get your Ability Point and other bonuses. Choose carefully as this is a permanent change. Take some time to familiarize yourself with the items in your inventory and the various player options.  Using the player token in your inventory (or choosing the Craft option in the radial menu) has a number of other options:  Character re-leveling  "Find a campfire or bedroll and gain unrestricted access releveling."  Alignment Change  "Alignment changing is unrestricted"  Discoveries  "The world is filled with interesting locations and shocking discoveries. Use your Search skill and find Discovery Points throughout your travels. Discovering these special places will give you access to fun and powerful rewards."  Customize Appearance  "Change the appearance of your character's equipment to suit your tastes. "  Suicide  "Unfortunately getting stuck is sometimes a reality. Suicide is the last ditch option to return you to the initial zone."  Delete Character  "This option will disconnect you from the server and then delete the character from the server vault. This is an irreversible choice. The name is immediately reavailable."  In your adventures, new options will become available:   Corruptions </dd> "Characters can absorb some of the power from certain very powerful enemies and for completing heroic deeds. Each Corruption can be spent only once during the life of the character to permanently increase Ability Scores. Each Ability Score upgrade requires 5 Corruption. There are a total of 60 Corruptions. Check the Corruptions page for a complete list"  Ascendency </dd>  Titles & Status </dd> "Some achievments are so grand they bestow a title. Your relentlessness will be noticed." </dl> There are a few other items in your inventory:   Essence of Life </dd> "The Living Essence from the realm beyond. Use them to fully restore HP and provide brief protection. Restore full uses at any campfire. The number of uses can be increased through Specialization Points and finding Runic Essense."  Master Keyring </dd> You will find many keys, store them on your Master Keyring for quick and easy access.  Specialization Token </dd> "Use this token to spend your Specialization Points and upgrade your Class Skills and Spells. Each character begins with 1 point and more can be found from defeating difficult encounters, completing quests or exploring dangerous places. Specialization Points can also be purchased with Ascension."  Libram of Quickcasting </dd> "Store your buffs for a one cast solution. Cast up to 12 nonmetamagic buff spells onto the book and use the book to recast any time in the future, provided you have them prepared/known. Use the book on itself to clear all spells from it's memory. The book doesn't function in combat. Additional books can be purchased from Garaush the Archivist in Deep Forest Transit." </dl> Upon entering The Rift you will be presented with 4 unique options for beginning play:   The One Who Lost Their Home </dd> "With this origin you will meet Riverwind. A Human Fighter who's home has been destroyed and is now living as a refugee."  The Jailed One </dd> "With this origin you will encounter Jhorein. A Half-Orc Fighter and fellow inmate in the Riften Gulag"  The Shipwrecked One </dd> "With this origin you will meet Beeter. A Kobold Archer marooned on an island."  The Traveling Merchant </dd> "With this origin you will meet Frenic. A Human Bard who you've met in your travels to Deep Forest Transit." </dl> '''After meeting these characters in your exploration, you will be given a contract. Use this contract and you will be given a:'''  Henchman Token </dd> ''Using Henchman contracts and interacting with certain NPCs will give you access to them as Henchmen through the token. Each Henchman has a 15 minute cooldown before they can be called again. Every Character Level and each Corruption found will increase the general power of the Henchman. A later quest reward will allow you the ability to summon 2 Henchman.'' Complete the starting experience and you will reach Deep Forest Transit  In  Deep Forest Transit , a few important townsfolk should be consulted:  <dd> Garaush the Archivist </dd> ''Garaush will give you a Cartography Map. Reveal 70% of the minimap and use the map to expose the entire map and store it for each future visit. Each time a zone is mapped, you will be rewarded with Experience Points and gold as a reward. More dangerous areas give higher rewards. Garaush also sells Mining Picks, Skinning Knives, and other useful curiosities.'' <dd> Sentinel Roybraum </dd> ''Sentinel Roybraum will give you his Hearthstone. Using the Hearthstone will return you to Deep Forest Transit. The hearthstone has a 30 minture cooldown. A few towns in the world have calibration devices to change your default Hearth from Deep Forest Transit to another location.'' <dd> The Worn Traveler </dd> ''The Worn Traveler is always a welcomed sight. Speaking with this NPC will unlock the location for fast travel. Find other locations around the world to make traveling easier and faster. The Worn Traveler also grants you access to your Account Item Storage. When Item Storage is requested you will be transported to a secure location where you will be able to access all your stored items shared amongst all characters on your account login.'' <dd> Alamiestra </dd> ''These mysterious and shadowy figures, members of a secretive orginazation, have much knowledge about the world. Consult with one if you are having trouble finding the right direction.'' <dd> Fur Trader </dd> '' Purchase a skinning knife from Garaush and obtain the hides and meat from animals in the wilds. Return this meat and hides to the Fur Trader for a handsome gold reward.'' <dd> Iron Bank Representative </dd> Use the Iron Bank for all your gold banking needs. <dd> Master Auctioneer </dd> Buy and Sell items with other players using the Auctioneer. </dl> In Deep Forest Transit  you will find area dedicated to crafting. You can find a more in-depth description of Tinkering and Crafting by visiting the Crafting Systems page, but here is a brief description of each station: <dl> <dd> Crafting Forge </dd> ''Use the raw materials gathered with a Mining Pick to craft new items. Each newly crafted item is randomly generated and can vary in quality from the poorest crafted to items of supreme craftsmanship. Forges located in higher level zones will allow the forging of more powerful items.'' <dd> Materials Storage </dd> ''Acquired crafting materials can be stored here in an account-wide storage system. Consult the Crafting Forge, Armor Workshop, or the Weapon Station to see your current materials totals.'' <dd> Armor Workshop </dd> ''Use the Armor Workshop to upgrade your currently worn armor. You will need Gold, raw materials acquired by Mining, and crafting materials stored in the Materials Storage. Each Character Level and Corruption gain will increase the amount of power that may be infused into an item. The Craft Armor skill reduces costs associated with using this station.'' <dd> Armor Workshop </dd> ''Use the Weapon Station to upgrade yoru current right-hand weapon. You will need Gold, raw materials acquired by Mining, and crafting materials stored in the Materials Storage. Each Character Level and Corruption gain will increase the amount of power that may be infused into an item. The Craft Weapon skill reduces costs associated with using this station. '' <dd> Rip Disassembler </dd> ''The Rip Disassember will deconstruct found (not created) Armor, Cloaks, Belts, Boots and Glove items into crafting materials. '' <dd> Component Workshop </dd> Use the Component Workshop to convert harvested raw materials into crafting materials <dd> Alchemist Lab </dd> ''Craft Potions and Poisons. The Craft Potions feat increases yield.'' <dd> Tool and Trap Workshop </dd> ''Craft Traps and Automated Turrets. The Set Trap Skill allows access to better traps and the Craft Trap skill increases yield.''
 * ''Embark on epic quests to slay vile monsters, rescue allies, and cleanse areas of corruption. Increase your power as words of your prowess spreads across the land.
 * Earn Ascension by gaining xp after level 40. Once a certain threshold is reached the xp is converted into Ascension. Ascension can also be earned by completing specific tasks. See Dark Mirrors and Ascension Quests.
 * Ascendency can be used to buy Specialization Points. 
 * When used on a key, it will store the key on your Keyring.
 * When used on a lockeddoor, it will unlock the door if the appropriate key has been stored.
 * ''When used on yourself, it will open all nearby doors if the approriate key(s) have been stored.

All Levels can find:

 * Invasions - Various places around the world are sites of frequent encroachment from enemies. Help the residents of the region by ridding the area of the foul beasts.

Check the Bounty Board to learn of dangerous wanted creatures spotted in the local area.
 * Bounties - Be on the lookout for Bounty Officers. They will give a bounty for a gold and xp reward while giving a chance at good items.


 * Additional Boss Loot - Certain powerful creatures will leave behind a part of their spirit which may have powerful items.


 * Quests are a great way to explore the world and many will give one of a kind rewards, such as a party wide teleport and the use of additional henchmen.


 * Trade Routes - Speak with Dern Jr. in Deep Forest Transit to get a Trade Box and to learn how to run trade routes. Grab a mule and take trade goods to far away towns. The further you go the better the prices.

Tips

 * Keep your crafting materials until you reach level 40. Items are plentiful and finding upgrades isn't difficult. Collecting materials for upgrades using the Tinker Stations at max level is one aspect of post 40 progession.


 * Alamiestra in Deep Forest Transit may help direct you to your next destination if you find yourself not knowing where to adventure next.
 * Review the New Spells & Abilites and the Specialization Options pages as these will alter gameplay.
 * All player characters are immune to critical hits.