Subraces

Human Subraces
 Heissan: 

Proud people of the mainland capital. Trained in a variety of skills.

Bonuses: +2 STR, +1 DEX, +2 CON, +1 INT, +1 CHA, +1 WIS

 Tiefling: 

Devilish outsider from the lands far across the sea. Well known for their subversiveness.

Bonuses: +2 DEX, +2 INT, +4 CHA

 Aasimar: 

Celestial outsider, commonly revered for their enhanced physique and leadership abilities.

Bonuses: +2 STR, +2 CON, +4 CHA

Elven Subraces
 Wood Elf: 

Noble Elves of the northern forests, commonly upheld for their positions in politics.

Bonuses: +2 INT, +4 WIS, +2 DEX

 High Elf: 

Wild Elves hailing from deep within the western glades.

Bonuses: +4 INT, +2 WIS, +2 CHA

 Drow: 

Refugees from the Underdark, commonly known for their dark complexions and affinity with magic.

Bonuses: +1 INT, +1 CHA, +1 DEX, +20 Spell Damage

Dwarven Races
 Mountain Dwarf: 

Descendants of the old mining caste Dwarves - stout and strong.

Bonuses: +4 STR, +2 DEX, +2 CON

 Duergar: 

A slave caste from deep within. Generations of slaving away in magic rich environments has left their skin grey and resilient.

Bonuses: +3 STR, 25% Magical Damage Immunity

 Highland Dwarf: 

Nomadic striders of the Highlands, common rabble rouser.

Bonuses: +4 STR, Fear Immunity

Gnomish Subraces
 Tinker Gnome: 

Member of a small Gnomish culture hailing from the eastern swamplands.

Bonuses: +4 INT, +2 CON, +2 DEX

 Redcap: 

Malicious creatures of the deep swamps. Heavily disliked and hunted due to their violent nature.

Bonuses: +2 INT, +2 STR, +4 DEX

 Desert Gnome: 

Mystic wanderers of the lost desert, runic practicioners of magic.

Bonuses: +2 INT, +2 WIS, +1 CHA, +3 Spellweaving

Orcish Subraces
 Deep Jungle Orc: 

Tribesman of the Deep Andolv Jungles. Well adapted to the hazards of nature.

Bonuses: +3 STR, +2 DEX, +4 CON

 Drudge: 

Battletorn and savage, these Orcs have adapted tough skin over countless generations of war.

Penalty: -1 STR

Bonuses: 50% Slashing Damage Immunity

 Orog: 

Driven from the Underdark, this tribe fled to the high mountains in hopes of one day returning to reclaim their home.

Bonuses: +4 CON, 25% Cold Damage Immunity

Halfling Subraces
 Wilds Halfling: 

Descendant of the Eastern Plains Halflings. Common street filth, generally disregarded by society.

Bonuses: +3 DEX, +2 CON, +3 INT

 Dragon Child: 

A rare descendant of draconic lineage, often born of sacrifice.

Bonuses: +2 STR, +2 CON, +2 CHA, 10% Fire Damage Immunity

 Wyldling: 

Tribal halflings from unknown parts, typically filled with shamanistic tendencies.

Bonuses: +4 WIS, +1 INT, +3 Regeneration