New Spells & Abilities

Many new spells and active abilities are available - each capable of adding something unique to your character build. These abilities can be bound to your 'Player Tool' feats using any resting campfire or checkpoint. These 'Player Tool' feats are available with your class abilities, located under the 'Special Attacks' section of your radial menu.

Custom class abilities can have their effectiveness increased with specified item property enhancements.

Lost Techniques - Powerful abilities, lost to the annals of time. These abilities can only be discovered in the most dangerous of high level environments. Each Technique can be trained individually - their effects improved with subsequent use. Lost Techniques have no level or class requirements, ideal for new characters.

Offensive Abilities
Shield Bash  - Bash the enemy with your shield dealing damage and potentially dazing them.
 * Damage increased by:  Strength, Dexterity, Shield Size, Discipline
 * Requirements:  Shield equipped

Double Swing  - Sweep in a medium radius using a two weapons.
 * Damage increased by:  Dexterity, Discipline, Fighter Class Damage
 * Requirements:  Two Weapons or Shield equipped

Lash  - Lash the enemy with a quick attack, dealing damage and lowering AB.
 * Damage increased by:  Discipline, Strength, Fighter Class Damage
 * Requirements:  Whip or Darts equipped

Dirty Fighting  - Throw sand into your opponent's eyes while you strike them from the side. Causes temporary blindness.
 * Damage increased by:  Rogue Class Damage
 * Requirements:  Dirty Fighting feat

Devastating Critical  - Inflict a devastating blow upon the enemy, potentially striking for critical damage.
 * Damage increased by:  Strength, Discipline, 2% target's current HP
 * Requirements:  Power Attack, Cleave, Great Cleave, and a base Strength score of 25+

Drawing Slash  - Draw your blade with heightened reflexes - slashing deep into the enemy.
 * Damage increased by:  Strength, Parry
 * Requirements:  Sword equipped and Special Training from the Kenku region.

Draw: Still Meadow  - A deep slash that causes the enemy to be encased in stone.
 * Damage increased by:  Strength, Parry
 * Requirements:  Sword equipped and Special Training from the Kenku region.

Frigid Rails  - Lash the enemy with a series of frozen metal rails.
 * Damage increased by:  Strength, Spellcraft, Spell Damage
 * Requirements:  12 Character levels and Special Training from the Deep Forest Transit region.

Ethereal Strike  - Strike the enemy with vorpal energy while phasing into the ethereal.
 * Damage increased by:  Strength, Dexterity, Skill Mastery
 * Requirements:  Special Training from the Witched Woods region.

Chopping Block  - A heavy two-handed strike which executes enemies below 25% hp(Near Death).
 * Damage increased by:  Strength, Dexterity, Skill Mastery
 * Requirements:  Special Training from the Blackwinch region.

Draw: Frostfire  - A deep slash that causes the enemy to become frozen solid
 * Damage increased by:  Strength, Parry
 * Requirements:  Sword equipped and Special Training from the Blackwinch West region.

Defensive Abilities
Stance: Parry  - Provides a boost to AB and Dodge AC, based on 20% of your Parry skill (max 20).
 * Effect increased by:  The Improved Parry feat increases this effect by 2.
 * Requirements:  None

Stance: Zephyr  - Swift Movements, one with the breeze. Adds one extra attack per round.


 * Requirements:  Special Training from the Ruins of Rain region.
 * Note: This ability cannot be used by monks.

Utility Abilities
Second Wind  - Surge with energy ready for battle. Refreshes all combat feat abilities.


 * Requirements:  18 Character levels.



Barbarian Abilities
 Level 6 

Enraged Shout  - Scream out in righteous fury, damaging nearby enemies based on Intimidate levels.
 * Damage increased by:  Rage
 * Requirements:  1 Barbarian

 Level 12 

Savage Strike  - Strike a single foe for guttural damage.
 * Damage increased by:  Rage
 * Requirements:  1 Barbarian

 Level 18 

Pain for Pleasure  - Become numb to the pain of battle, drastically increasing your regeneration for 30 seconds at the cost of 5 AC.
 * Damage increased by:  Intimidate, Rage
 * Requirements:  1 Barbarian

 Level 24 

Thunder Cry  - Call upon the fury of a storm, striking nearby enemies.
 * Damage increased by:  Parry, Strength, Rage
 * Requirements:  24 Barbarian

Rail Winds  - Swing your weapon with tormented fury gathering razor winds around you - damage ramping up for each enemy slashed.
 * Damage increased by:  Intimidate, Strength, Taunt, Rage
 * Requirements:  24 Barbarian and Special Training from the Heiss Region

  Lost Technique 

Crush  - Crush your opponent with a violent overhead smash. Capable of a Critical Strike dealing 50% increased damage.
 * Damage increased by:  Strength, Intimidate, Barbarian Damage, Technique Mastery



Bard Abilities
 Level 6 

Healing Song  - These tunes just sound so... good! Heals you and nearby party members
 * Healing increased by:  Perform, Charisma
 * Requirements:  1 Bard

 Level 12 

Morose Lullaby  - Sharp sounds damage and slow nearby enemies based on your perform skill
 * Damage increased by:  Charisma
 * Requirements:  1 Bard and 15 Perform

 Level 18 

Upbeat Melody  - Is this jazz? Hot damn! Boosts party regeneration. The Lingering Song feat increases the duration of this song by 50%.
 * Regeneration increased by:  Perform
 * Requirements:  1 Bard and 20 Perform

Screeching Song  - A screeching melody that invades the skull of those who hear it. Those struck face dizziness and lethargy.
 * Damage increased by:  Charisma, Perform
 * Requirements:  18 Bard

 Level 24 

Dark Note  - Forbidden music which shakes the foundation of enemies. Causes damage and knockdown. The Curse Song feat allows this song to receive bonus damage based on your Spellcraft skill.
 * Damage increased by:  Perform, Curse Song in addition to Spellcraft
 * Requirements:  1 Bard and 40 Perform

Serene Serenation  - A serene melody which heals nearby allies and raises those on death's door.
 * Requirements:  24 Bard and 50 Perform

  Lost Technique 

Song of the Mad  - Release a maddening note which scrambles the minds of nearby foes.
 * Damage increased by:  Charisma, Perform, Bard Damage, Technique Mastery



Fighter Abilities
 Level 6 

Thresh  - Sweep in a large radius using a two handed weapon, dealing damage to nearby enemies.
 * Damage increased by:  Parry
 * Requirements:  1 Fighter

Sweeping Strikes  - Sweep in a large radius using a two handed weapon, dealing damage to nearby enemies.
 * Damage increased by:  Discipline, Strength
 * Requirements:  1 Fighter and a Double Sided weapon equipped

 Level 12 

Fury  - Enrage in a blitz, increasing damage dealt by 1d12 for 15 seconds. Damage increases with fighter levels up to a max of 2d12 at Fighter level 24.
 * Damage increased by:  Fighter levels
 * Requirements:  1 Fighter

 Level 18 

Target Weakness  - Target the enemy's vulnerabilities dealing a minimum of 5% target HP.
 * Damage increased by:  Strength, Discipline, Parry
 * Requirements:  18 Fighter

 Level 24 

Executing Strikes  - Focus your opponent's weaknesses, attacking with swift calculated movements. Provides a boost to Attack Bonus, and critical strike damage for one round.


 * Requirements:  24 Fighter

Three Point Void Strike  - An evasive three point attack which deals deadly piercing damage.
 * Damage increased by:  Discipline, Parry, Intimidate, Strength
 * Requirements:  24 Fighter and Special Training from a wanted entity in the Kenku region.

Stone Stance  - Skin hardened through battle. Your AC is increased by 1/4 of your Fighter levels.


 * Requirements:  20 Fighter and Special Training from an ancient defender in the Heiss Citadel.

Aura: Thousand Blades  - Aura: Surround oneself with a torrent of slashing blades.
 * Damage increased by:  Strength, Discipline, Fighter Skill Damage
 * Requirements:  24 Fighter

  Lost Technique 

Expunge  - Strike at your foe's center mass, eviserating their insides. Capable of a critical strike dealing 50% increased damage.
 * Damage increased by:  Strength, Discipline, Fighter Damage, Technique Mastery



Monk Abilities
 Level 6 

Flying Kick  - Performs a flying kick towards enemy target, dealing damage and engaging in combat.
 * Damage increased by:  Concentration
 * Requirements:  1 Monk

[Martial Style]Still Fist  - A fast strike at the target's core. Begins a combination attack.
 * Damage increased by:  Concentration
 * Requirements:  6 Monk

[Martial Style]Trailing Fist  - A follow-up strike along the target's side. Carries a combination attack.
 * Damage increased by:  Concentration
 * Requirements:  6 Monk

 Level 12 

Low Sweep  - Performs a 360 foot swipe, potentially knocking down surrounding opponents.
 * Damage increased by:  Tumble
 * Requirements:  1 Monk

[Martial Style]Uppercut  - A follow-up strike from below, aimed at the target's jaw. Carries a combination attack knocking the target if following the correct technique.
 * Damage increased by:  Discipline
 * Requirements:  12 Monk

[Pheonix Style]Arctic Talons  - A frost bearing strike. Begins a combination attack.
 * Damage increased by:  Concentration, Spell Damage
 * Requirements:  12 Monk and Special Training from the Azure Peaks

[Pheonix Style]Thunder Fist  - A follow-up strike channeling electrical energy. Carries a combination attack.
 * Damage increased by:  Concentration, Spell Damage
 * Requirements:  12 Monk and Special Training from the Azure Peaks

[Pheonix Style]Molten Pincers  - Molten Fists scorch the enemy. Carries a combination attack.
 * Damage increased by:  Concentration, Spell Damage
 * Requirements:  12 Monk and Special Training from the Azure Peaks

[Pheonix Style]Pheonix Strike  - A quick flurry, delivering a combination of elemental blows. Carries a combination attack.
 * Damage increased by:  Concentration, Spell Damage
 * Requirements:  12 Monk and Special Training from the Azure Peaks

[Pheonix Style]Corrosive Palm  - A palm strike which releases toxins into the target's skin. Carries a combination attack.
 * Damage increased by:  Concentration, Spell Damage
 * Requirements:  12 Monk and Special Training from the Azure Peaks

 Level 18 

[Martial Style]Striking Palm  - A brutal follow-up strike centered on the target's stomach. Carries a combination attack, stunning the target if following the correct technique.
 * Damage increased by:  Dexterity, Wisdom, Concentration
 * Requirements:  18 Monk

 Level 24 

Flowing Fists  - A rushing single target attack that deals crushing cold damage to the enemy.
 * Damage increased by:  Strength, Dexterity, Concentration.
 * Requirements:  1 Monk

[Martial Style]One-Inch Punch  - A skillful follow-up technique which sends intense sonic waves through the target's core. Carries a combination attack.
 * Damage increased by:  Strength, Discipline, Wisdom, Concentration.
 * Requirements:  24 Monk

[Martial Style]Heavy Fist  - A heavy strike to the target's core. Begins a comination attack.
 * Damage increased by:  Strength, Dexterity, Wisdom, Concentration
 * Requirements:  24 Monk

 Level 30 

Rending Fists  - Pummel your enemy with a forward rush - sacrificing up to 20 dodge AC for a massive boost in Attack Bonus, lasting two rounds.
 * Damage increased by:  Strength, Dexterity, Wisdom, Concentration
 * Requirements:  1 Monk



Sorcerer and Wizard Abilities
 Level 1 

Mana Ray  - Channel a ray of pure magic energy to scorch your enemies.
 * Damage increased by:  Intelligence, Charisma, Lore
 * Requirements:  1 Wizard or Sorcerer

Thorn Whip  - Lash a foe with sharp, piercing vines.
 * Damage increased by:  Intelligence, Charisma, Lore, Wisdom
 * Requirements:  1 Wizard or Sorcerer

Curse: Apathy  - Curse a group of enemies lowering their elemental resistances by 15%
 * Damage increased by:  Intelligence, Charisma, Lore, Wisdom
 * Requirements:  Special Training from the Abyss.
 * Note: This ability does not require any caster levels.

Auric Circle  - Summon a field of power increasing the damage of spells cast from within.
 * Damage increased by:  Spellpower
 * Requirements:  Special Training from the Heiss Castle.

Blood Bolts  - Blood Magic (Requires Spell Focus:Necromancy): Force your life-force into another, causing them great damage. Inflicts self-harm on use.
 * Damage increased by:  Intelligence, Charisma, Lore, Spell Damage, Greater Spell Focus, Epic Spell Focus
 * Requirements:  1 Wizard or Sorcerer and Spell Focus:Necromancy feat.

 Level 25 

Glacial Burst  - Call forth an explosion of glacial energy.
 * Damage increased by:  Intelligence, Charisma, Lore
 * Requirements:  25 Wizard or Sorcerer

 Level 30 

Weaver's Web  - Expel viscous silver webs which damage, root and slow target enemies.
 * Damage increased by:  Intelligence, Charisma, Lore
 * Requirements:  30 Wizard or Sorcerer and Special Training from Silverweave Forest.

Putrid Acid Rain  - Rain down vile putrid acid searing the flesh of nearby enemies.
 * Damage increased by:  Intelligence, Charisma, Lore
 * Requirements:  30 Wizard or Sorcerer and Special Training from North Heiss

Leeching Thorns  - Vicious vampire thorns erupt around the caster slowing and siphoning life from nearby enemies.
 * Damage increased by:  Intelligence, Charisma, Lore
 * Requirements:  30 Wizard or Sorcerer Special Training from the Andolv Jungle.

  Lost Technique 

Flash Freeze  - Envelop the targets in a cone of explosive frost. Slows enemies with a small chance of freezing their internals.
 * Damage increased by:  Lore, Spell Damage, Technique Mastery



Rogue Abilities
 Level 6 

Shiv  - Quickly shiv the enemy's exposed areas, dealing damage and stunning them briefly. Improves with repeated use.
 * Damage increased by:  Skill Mastery
 * Requirements:  1 Rogue

 Level 12 

Evasive Stance  - Nimble and quick on your feet - you feel as though attacks just roll off of you. Temporarily increases AC and Tumble, scaling with your Bluff skill. Lasts for one turn.
 * Effect increased by:  Bluff
 * Requirements:  1 Rogue

 Level 18 

Backhand Blade  - A quick-handed shiv attack with enhanced precision.
 * Damage increased by:  Dexterity, Bluff
 * Requirements:  1 Rogue

Backstab  - Jam your weapon into the back of the enemy. Deals 50% increased damage from behind the target. Damage increases with training.
 * Damage increased by:  Strength, Dexterity, Skill Mastery
 * Requirements:  18 Rogue

Choke Cord  - A clever slash with your weapon. Deals 50% increased damage and inflicts Blindness when execute from behind the target. Damage increases with training.
 * Damage increased by:  Strength, Dexterity, Skill Mastery
 * Requirements:  18 Rogue

 Level 24 

Gut  - A vicious attack which causes the targets to bleed out.
 * Damage increased by:  Bluff, Strength
 * Requirements:  1 Rogue

Siege Guard  - Instanty deploy a Siege Guard automated turret which impales nearby enemies with iron rails.
 * Damage increased by:  Set Trap
 * Requirements:  24 Rogue

  Lost Technique 

Mutilate  - Slice and Slash your target to bits. Causes a brief stun and has a rare chance to strike up to 3 times.
 * Damage increased by:  Dexterity, Bluff, Rogue Damage, Technique Mastery
 * Requirements:  24 Rogue



Druid and Shifter Abilities
 Level 1 

Thorn Whip  - Lash a foe with sharp, piercing vines.
 * Damage increased by:  Intelligence, Charisma, Lore, Wisdom, Spell Damage
 * Requirements:  1 Druid

 Level 4 

[Animal Form]Feral Maul  - Maul nearby targets, dealing slashing damage.
 * Damage increased by:  Strength, Animal Empathy
 * Requirements:  Shapeshifted Form

Unique Form Ability  - Use your form specific ability (if the form has one).
 * Damage increased by: 
 * Requirements:  Shapeshifted Form

 Level 12 

[Animal Form]Scratch  - Ravage nearby targets, dealing slashing damage and causing targets to bleed out.
 * Damage increased by:  Animal Empathy
 * Requirements:  Shapeshifted Form

 Level 16 

[Elemental Form]Elemental Burst  - Engulf nearby targets in elemental energies, dealing massive damage.
 * Damage increased by:  Strength, Dexterity, Wisdom, Spell Damage
 * Requirements:  Elemental Shape Shapeshifted Form

 Level 24 

Conjure Tornado  - Conjure a violent, destructive tornado.
 * Damage increased by:  Spellcraft, Lore, Spell Damage
 * Requirements:  24 Druid and/or  Shifter

Aura: Razorwinds  - Surround oneself with the tormenting onslaught of violent winds filled with razor-edged leaves.
 * Damage increased by:  Animal Empathy, Wisdom, Druid Skill Damage
 * Requirements:  24 Druid and/or  Shifter

 Level 25 

Chameleon  - Shed your skin and blend in with your surroundings, making you invisible to the naked eye while regenerating your limbs. Effect lasts two rounds.
 * Effect increased by: 
 * Requirements:  25 Druid and/or  Shifter

 Level 30 

Guardian Shape  - Transform into a fierce shape of nature
 * Effect increased by: 
 * Requirements:  30 Druid and/or  Shifter

 Level 40 

Raging Storm  - A raging storm follows you striking nearby enemies at random. Lasts for 60 seconds.
 * Damage increased by:  Wisdom, Spell Damage
 * Requirements:  1 Druid



Ranger and Arcane Archer Abilities
 Level 6 

Wild Strike  - Strike your enemy with a high slash followed by a low slash. Improves with repeated use. Requires two weapons or an offhand shield.
 * Damage increased by:  Skill Mastery
 * Requirements:  6 Ranger

Snipe  - Shoot with exact precision - striking the enemy at their vulnerable points.
 * Damage increased by:  Dexterity
 * Requirements:  1 Rangeror Arcane Archer

 Level 12 

Bola Toss  - Throw a twisted bola at your target's legs hampering their movement speed and making them vulnerable to slashing damage. Target must fail a Reflex saving throw to be affected.
 * Damage increased by:  Dexterity, +Spell DC
 * Requirements:  12 Ranger

Strafe  - Fire a quick succession of arrows.
 * Damage increased by:  Dexterity, Concentration
 * Requirements:  1 Rangeror Arcane Archer

 Level 18 

Arctic Shot  - A precise blast of piercing ice. Deals damage and has a high chance to hamper movement.
 * Damage increased by:  Wisdom, Dexterity
 * Requirements:  1 Rangeror Arcane Archer

Flourish  - A masterful flourish deflects damage onto attackers during a brief window of opportunity.
 * Damage increased by:  Total level, Ranger Damage, Dexterity
 * Requirements:  18 Ranger

 Level 20 

Septic Arrow  - Toxic arrow which deals a lingering acid damage over time
 * Damage increased by:  Wisdom, Set Trap
 * Requirements:  20 Rangerand/or Arcane Archer and Special Training from the Azure Peaks

 Level 24 

Stalker's Aim  - A technique passed down to only the greatest of big game hunter. Deals damage with a high chance to stun the target.
 * Damage increased by:  Wisdom, Dexterity, Concentration
 * Requirements:  24 Rangerand/or Arcane Archer

Unleash  - Masterful relexes allow you to rack multiple arrows firing on all nearby targets
 * Damage increased by:  Wisdom, Dexterity, Concentration
 * Requirements:  24 Rangerand/or Arcane Archer and Special Training from the Silverweave Forest.

Raking Fangs  - A vicious animalistic flurry which attempts to sever the arteries of the target causing bleeding. Requires two weapons or an off-hand shield.
 * Damage increased by:  Dexterity, Wisdom, Parry, Animal Empathy
 * Requirements:  24 Ranger

  Lost Technique 

Frozen Flower  - Launch a whip of frozen vines at your opponent potentially gripping them. Capable of a critical strike dealing 50% increased damage. Requires a Ranged Weapon.
 * Damage increased by:  Dexterity, Concentration, Ranger/AA Damage, Technique Mastery



Paladin Abilities
 Level 6 

Judgement Strike  - Slash the enemy with holy fury.
 * Damage increased by:  Heal
 * Requirements:  1 Paladin

 Level 12 

Striking Light  - Strike an evil enemy with divine justice, rending their soul. Deals bonus damage vs evil
 * Damage increased by:  Strength, Dexterity, Wisdom, Heal
 * Requirements:  1 Paladin

Sanctify  - Mark your target with a divine strike, healing equal to your heal skill.
 * Damage increased by:  Concentration
 * Requirements:  12 Paladin

 Level 18 

Tempered Attack  - A quickened masterful strike delivering divine damage to a single target. Damage increases with repeated use.
 * Damage increased by:  Strength, Charisma, Wisdom, Skill Mastery
 * Requirements:  18 Paladin

Ascended Halo  - Holy light embues one's weapon with absolute enchantment. Last for 30 seconds.
 * Damage increased by:  N/A
 * Requirements:  1 Paladin

 Level 24 

Purifying Call  - Scorch nearby enemies with purifying light.
 * Damage increased by:  Strength, Heal
 * Requirements:  24 Paladin

Reckoning  - A sacred strike which severs the target with a flash of elemental and holy attacks.
 * Damage increased by:  Heal, Concentration, Strength, Wisdom
 * Requirements:  24 Paladin



Cleric Abilities
 Level 6 

Divine Strike  - Smite an enemy with divine fury.
 * Damage increased by:  Spell Damage
 * Requirements:  6 Cleric

 Level 12 

Crucify Undead  - Impale Evil with a salt covered weapon. Damage doubles vs Undead foes.
 * Damage increased by:  Heal, Spell Damage
 * Requirements:  12 Cleric

 Level 16 

Cleansing Circle  - Summons a life-giving field healing you and nearby allies every round.
 * Effect increased by:  Spell Damage
 * Requirements:  16 Cleric and Special Training from the Ruins of Rain.

 Level 24 

Divine Rend  - Absolve evil with a righteous holy weapon. Doubles damage vs Undead foes.
 * Damage increased by:  Wisdom, Heal, Spell Damage
 * Requirements:  24 Cleric



Champion of Torm Abilities
 Level 6 

Rendition of Torm  - Strike the enemy with sacrificial blood. Applies a 35% physical damage vulnerability to the target, requiring a 25% HP self sacrifice.
 * Damage increased by:  Wisdom, Max HP, Champion damage
 * Requirements:  1 Champion of Torm

 Level 12 

Inspire Against Darkness  - Become a ward of light - immune to the dangers of darkness. Inspires additional regeneration and a damage shield based on half of your Champion level.
 * Damage increased by:  25% of Champion damage
 * Requirements:  1 Champion of Torm

Crashing Impact  - Your elite Champion training allows you to make a sonic strike which echoes through the target causing tremendous damage. Improves with repeated use.
 * Damage increased by:  Strength, Charisma, Skill Mastery
 * Requirements:  12 Champion of Torm

 Level 18 

Sacred Riposte  - A deflective slam against all frontal targets. Deals damage while making the Champion physically resistant for a short time.
 * Damage increased by:  Strength, Parry
 * Requirements:  18 Champion of Torm

Rapid Strike  - A deflective slam against all frontal targets. Deals damage while making the Champion physically resistant for a short time.
 * Damage increased by:  Strength, Parry
 * Requirements:  18 Champion of Torm



Blackguard Abilities
 Level 6 

Night's Edge  - Slash through the target, dealing vampiric damage.
 * Damage increased by:  Taunt
 * Requirements:  1 Blackguard

 Level 12 

Dark Culling  - Reap nearby targets for negative energy damage - healing for damage done.
 * Damage increased by:  Taunt
 * Requirements:  1 Blackguard

Abyssal Grasp  - Send out a dark feeler, grasping the target and dragging them towards the Blackguard. Deals Negative damage
 * Damage increased by: 
 * Requirements:  12 Blackguard

Blood Moon Arc  - A wide arc strike which tears apart frontal enemies, healing for damage done.
 * Damage increased by:  Intimidate or Taunt, whichever is highest.
 * Requirements:  12 Blackguard

 Level 18 

Reave  - Crush the enemy with a gut-wrenching attack. Improves with repeated use.
 * Damage increased by:  Skill Mastery
 * Requirements:  18 Blackguard

 Level 24 

Guillotine  - Sever all frontal targets from their life force, using it to regenerate oneself.
 * Damage increased by:  Strength, Wisdom, Intimidate or Taunt, whichever is highest
 * Requirements:  24 Blackguard

Black Harken Blade  - Sacrifice half of one's own life force and devastate your enemy with a cosmic blow.
 * Damage increased by:  Strength, Intimidate, Taunt
 * Requirements:  24 Blackguard and Special Training from the Witched Woods.

  Lost Technique 

Vanquish  - Channel your inner darkness delivering unholy justice against a single target. Increased chances of a Critical Strike, dealing 50% increased damage.
 * Damage increased by:  Strength, Taunt, Blackguard Damage, Technique Mastery.



Shadowdancer Abilities
 Level 6 

Bluffing Shadows  - Meld with the shadows, concealing oneself for three rounds.
 * Effect increased by:  Bluff, Hide
 * Requirements:  1 Shadowdancer

 Level 12 

Shadowstep  - Dash through the shadows, appearing beside your target. Provides Improved Invisibility and a 1d8 Negative Damage bonus for half a round.


 * Requirements:  1 Shadowdancer

 Level 18 

Shadow Stitch  - Slash through the shadows, piercing through target defenses and stunning for 12 seconds.
 * Damage increased by:  Strength, Dexterity, Bluff, Shadowdancer Damage, Skill Mastery
 * Requirements:  10 Shadowdancer

Phantom Knife  - Bounce a dagger between the eyes of nearby targets, potentially blinding them.
 * Damage increased by:  Dexterity, Hide
 * Requirements:  18 Shadowdancer

Shadow Flare  - Mark your target for combustion, engulfing them in Shadowfire.
 * Damage increased by:  Dexterity, Hide, Bluff
 * Requirements:  18 Shadowdancer

 Level 24 

Mimicking Shadow  - Call forth a shadow which mimicks the user, acting as their double in combat.
 * Damage increased by:  Character's item power
 * Requirements:  24 Shadowdancer and Special Training from the Shakti Lair in the Dark Forest Transit region.



Assassin Abilities
 Level 6 

Puncture  - Deals damage and applies a stack of Wounding.
 * Damage increased by:  Bluff
 * Requirements:  1 Assassin

Culling Strike  - A finishing strike, deals increased damage with each Wounding stack on the enemy. Consumes all Wounding stacks on target.
 * Damage increased by:  Wounding stacks, Bluff
 * Requirements:  1 Assassin

 Level 10 

Stance:Fade  - Your mastery of the shadows has allowed you to attain an incorporeal form. Applies 10% concealment.
 * Effect increased by:  +2% concealment per Assassin level(max 70%)
 * Requirements:  10 Assassin

 Level 12 

Fan of Knives  - Release a fan of blades in a frontal cone striking targets with piercing damage.
 * Damage increased by:  Strength, Dexterity, Tumble, Assassin Damage
 * Requirements:  12 Assassin

 Level 18 

Gutting Strike  - A finishing strike which stuns the target and deals additional damage for each Wounding stack on the enemy. Consumes all Wounding stacks on target.
 * Damage increased by:  Wounding stacks, Bluff, Tumble
 * Requirements:  1 Assassin

Ravage  - A finishing strike which lacerates the target causing the to bleed heavily. Consumes all Wounding Stacks on the target.
 * Damage increased by:  Wounding stacks, Bluff, Tumble
 * Requirements:  18 Assassin and Special Training from The Red Keep.

Deep Puncture  - Deals a medium amount of damage, based on Strength and Dexterity and applies two stacks of Wounding.
 * Damage increased by:  Dexterity, Bluff, Tumble
 * Requirements:  18 Assassin

 Level 24 

Thirsty Fangs  - A trick attack that leeches life from the enemy. Applies a stack of Wounding.
 * Damage increased by:  Dexterity, Bluff, Tumble
 * Requirements:  24 Assassin

  Lost Technique 

Bed of Spikes  - Surprise nearby foes with an eruption of spikes. Capable of slowing enemies.
 * Damage increased by:  Dexterity, Bluff, Assassin Damage, Technique Mastery



Purple Dragon Knight Abilities
 Level 6 

Dragon Stance  - Enrage with Draconic fury, covering you in dark flame. Provides a damaging fire shield for 30s.
 * Damage increased by:  PDK Skill Damage, PDK level
 * Requirements:  1 Purple Dragon Knight

Dragon's Talon  - A technique handed down only to those most dedicated. Strikes forward enemies with draconic fury.
 * Damage increased by:  Discipline
 * Requirements:  6 Purple Dragon Knight

 Level 12 

Piercing Tail  - A magical strike which pierces through enemy defenses. Damage increases with use.
 * Damage increased by:  Strength, Intelligence, Skill Mastery
 * Requirements:  12 Purple Dragon Knight

 Level 18 

Enscale  - Shed one's armor while growing a sheath of iron scales. These flourescent scales counteract physical damage.
 * Effect increased by: 
 * Requirements:  18 Purple Dragon Knight

Frozen Scales  - Shroud oneself with blistering frozen scales. Provides a damaging cold shield for 30s.
 * Damage increased by:  Intelligence, PDK Skill, PDK level
 * Requirements:  18 Purple Dragon Knight

 Level 24 

Sundering Rage  - Scream out with the fury of the Sleeping King, putting nearby enemies into a slumber and then erupting them shortly after.
 * Damage increased by:  Discipline, Parry, Intelligence
 * Requirements:  18 Purple Dragon Knight

Draconic Coil  - Impale your enemy, releasing an explosion of glowing scales.
 * Damage increased by:  Strength, Intimidate, Discipline, Thorns
 * Requirements:  24 Purple Dragon Knight and Special Training in the Underdark.

  Lost Technique 

Triturate  - Swoop down from the heavens impaling your foe.
 * Damage increased by:  Strength, Discipline, PDK Damage, Technique Mastery



Palemaster Abilities
 Level 6 

Carve  - Using a two-handed weapon, enter a fury, carving nearby enemies. Deal half Piercing and half negative energy damage.
 * Damage increased by:  Discipline
 * Requirements:  6 Palemaster

Consuming Shadows  - Rally the darkness within - increasing damage dealt by 1d8 Negative. Lasts for 30 seconds.
 * Damage increased by: 
 * Requirements:  1 Palemaster

 Level 12 

Abhorrent Nightmare  - Summon an Abhorrent Nightmare from the Abyss.
 * Damage increased by: 
 * Requirements:  1 Palemaster

Marrow Lance  - Impale frontal targets with a conjured mass of blood and bone.
 * Damage increased by:  Intelligence, Spell Damage, Palemaster Damage, Greater Spell Focus, Epic Spell Focus
 * Requirements:  12 Palemaster and Spell Focus: Necromancy

 Level 18 

Spite  - Spites a target, lowering their resistance to negative energy by 50% and slowing them. Lasts for 30 seconds.
 * Damage increased by:  Intelligence, Spell Damage, Palemaster Damage, Greater Spell Focus, Epic Spell Focus
 * Requirements:  1 Palemaster

Aura: Eldritch Miasma  - Surround oneself with life consuming miasma
 * Damage increased by:  Spell Damage, Palemaster Damage
 * Requirements:  18 Palemaster and Special Training from the Underdark.

 Level 24 

Eldritch Plague  - A consuming sickness which spreads to others if the target dies before the plague has run it's course.
 * Damage increased by:  Spellcraft, Intelligence, Concentration, Spell Damage, Palemaster Damage
 * Requirements:  24 Palemaster and Special Training from the Abyssal Lodge.



Dwarven Defender Abilities
 Level 1 

Defensive Stance  - Mobile defensive stance that increases Dodge AC, Strength, Constitution, and Saving Throws based on DD level.
 * Effect increased by:  Dwarven Defender level
 * Requirements:  1 Dwarven Defender

 Level 6 

Smiting Hammer  - Slam the enemy with a magical hammer, dealing crippling damage.
 * Damage increased by:  Strength, Concentration, Thorns
 * Requirements:  1 Dwarven Defender

Shield Rush  - Slam frontal enemies with your shield, delivering a concussive blow.
 * Damage increased by:  Shield Size, Constitution, Concentration, Thorns
 * Requirements:  6 Dwarven Defender

 Level 10 

Brambles Stand  - Attack opponents using your savage thorns. Applies a piercing damage bonus equal to the amount of thorns on your shield(max 20)
 * Effect increased by:  Thorns
 * Requirements:  10 Dwarven Defender

 Level 12 

Witch Hunter  - A technique handed down from an ancient order of Dwarven mage hunters - allowing oneself to become immune to darkness and the elements. Duration: 1 round per Dwarven Defender level(max 15).
 * Effect increased by:  Dwarven Defender level
 * Requirements:  1 Dwarven Defender

Mountain Grog  - Take a swig of the ol' good stuff. The potency of the alcohol numbs your senses adding temporary HP for a short time.
 * Effect increased by:  Constitution, Concentration
 * Requirements:  12 Dwarven Defender

 Level 18 

Head Smash  - Smash your skull into the enemy potentially destorying their stance causing them to become stunned or knocked down. Capable of striking critically.
 * Damage increased by:  Constitution, Discipline, Thorns
 * Requirements:  18 Dwarven Defender

 Level 24 

Exsolving Strike  - The rage and torment of battle forces you to exert a deep strike dealing damage based on half your current hit points. Does not scale with damage bonuses.
 * Damage increased by: 
 * Requirements:  24 Dwarven Defender

Eruption  - Slam the ground with your stout fury, erupting the ground below - crushing frontal enemies.
 * Damage increased by:  Strength, Constitution, Discipline, Thorns
 * Requirements:  24 Dwarven Defender

  Lost Technique 

Shield Wall  - Smash your opponents with your shield, while reducing physical damage for one round.
 * Damage increased by:  Strength, Concentration, Discipline, Thorns, Dwarven Defender damage, Technique Mastery



Red Dragon Disciple Abilities
Silver Breath  - A furious dragon breath that tears enemies apart with magical bolts.
 * Damage increased by:  Spell Damage
 * Requirements:  10 Red Dragon Disciple and Special Training from the Andolv Jungle.

Peak's Breath  - A chilling Dragon breath which shears enemies with ice shards
 * Damage increased by:  Spell Damage
 * Requirements:  10 Red Dragon Disciple and Special Training from the Azure Peaks.

Prismatic Breath  - A dazzling dragon breath which blinds enemies with strobing lights.
 * Damage increased by:  Spell Damage
 * Requirements:  10 Red Dragon Disciple and Special Training from the Azure Peaks.

 Level 24 

Aura: Sky Frost  - Freezing mist surrounds your body numbing those who dare trek near.
 * Damage increased by:  Spell Damage(+ .5 per spell damage), RDD Skill damage, Intelligence
 * Requirements:  24 Red Dragon Disciple and Special Training from the Azure Peaks.



Weaponmaster Abilities
 Level 6 

Flustered Strike  - A masterful strike to the opponent's arms, dealing damage and causing them to fumble their attacks. Decreases enemy Strength based on Weaponmaster level.
 * Damage increased by:  Parry, Fighter Skill damage
 * Requirements:  6 Weapon Master

 Level 10 

Hemmorrhage  - A forceful attack that causes internal bleeding trauma.
 * Damage increased by:  Discipline, Strength, Dexterity, Fighter Skill damage
 * Requirements:  10 Weapon Master

 Level 12 

Heavy Handed  - A heavy attack which drives through the target. Improves with repeated use.
 * Damage increased by:  Strength, Fighter Skill damage, Skill Mastery
 * Requirements:  12 Weapon Master